AI Insights · Timothy · April 2023
Top 5 Stickman Games Performance in Belarus - Q1 2023
Discover the performance trends of the top 5 Stickman games on a unified platform in Belarus during Q1 2023, including weekly downloads, revenue, and active users.
The first quarter of 2023 saw diverse performance trends among the top 5 Stickman games in Belarus. Data from Sensor Tower provides an insightful view into their weekly downloads, revenue, and active user metrics.
Soldier Wars RPG Fight Battle from MULTICAST GAMES had fluctuating performance. Weekly downloads peaked at 1.3K in mid-February and then declined to 634 by the end of March. Revenue saw a modest increase, peaking at around $21 in late January, but later dropped to single digits. Weekly active users reached their highest at approximately 3.2K in mid-February before settling at 2.3K by the end of the quarter.
Draw a Stickman: EPIC 2 by Hitcents experienced a varied pattern in downloads, starting strong at 1.1K in late December and finishing at 677 in late March. Revenue peaked at $17 in late January but showed several weeks with no revenue. Active users fluctuated, starting at 2.5K and peaking at 2.4K in mid-March before ending at 1.9K.
Stick War: Legacy from Max Games Studios had a relatively steady performance in terms of downloads, which ranged from 1.8K to 2.9K throughout the quarter. Revenue was minimal, with the highest being $25 in mid-January. Active users showed a slight decline from 7.2K in early January to 7.4K in late March.
The Archers 2: Stickman Game by BYV had stable download numbers, peaking at 445 in mid-February and ending at 188 in late March. Revenue remained low throughout the quarter, with the highest being $28 in mid-January. Active users saw a peak of 1.4K in mid-February before dropping to 877 by the end of March.
Stick Party 234 MiniGames from PlayMax Game Studio demonstrated strong download numbers, peaking at 4.5K in mid-March. Revenue was generally low, with a slight peak of $12 in early March. Active users showed a consistent increase, starting at 41.3K in late December and rising to 44.1K by the end of the quarter.
For more detailed insights and data on these and other Stickman games, visit Sensor Tower.